Yeah, quite a lot of things have changed about the iPhone compared to the time when I wrote my original post.
iPhone is under consideration again. We haven't done anything regarding it yet -- not for lack of interest, but right now for the lack of manpower.
Thank you for your reply, Martin.
Many developers, previously unacquainted with the OS X (and lacking any experience coding for the iPhone OS) have written iPhone counterparts of their WM/Blackberry/Palm/a number of desktop applications with relative ease, as the SDK/APIs (if my use of the terms is correct) provided by Apple appear to be very "developer-friendly". That's, at any rate, the consensus. I've inferred that from a few promo films and articles on the web. Of course, I can't support my notion empyrically as I'm, alas, perfectly incompetent in this respect. Perhaps, this webpage might be a good start: http://developer.apple.com/iphone/ ? Also, I suggest that you see the iPhone SDK introduction video: http://www.youtube.com/watch?v=J715B63ddfY (there are a number of related videos there as well). The full-length, high quality introduction video to the iPhone SDK, I believe, is stored somewhere on the Apple's servers...
I've also read (online) a number of formerly WM, etc. developers maintain that before they began developing for the iPhone they'd not have imagined that developing for a device could be so easy (some have even altogether given up on the platform they'd been originally writing code for) - that may explain why there are well over 15.000 applications (that's an official quote posted on Apple's website almost a month ago - I'm sure by now there are most likely quite a few more).
…and here's another reason - http://msmobiles.com/f/viewtopic.php?t=22350 - why developing for iPhone and distributing the application may take less time, require less resources and subsequently cost less than it would for the WM, yet be considerably more profitable in terms of financial gain. There is much more evidence to the thesis on the web.
An excerpt from the forum:
Say you release the same app on the App Store and WM:
App Store Sales for month:
3000 x $2 * 0.7 on App Store = $4200
Handango Sales for month:
10 x $15 * 0.25 on Handango = $37.50
even at $15 it isn't worth the effort, especially as the Windows Mobile version will take far longer to develop and cost far more to develop :0(. I am just giving the example of my own app on both Handango and in the App Store.
Also, AppStore (iTunes) application distribution costs about twice less than that through HandanGo, for instance.
At the moment there is not a single true word processor (as opposed to note-taking applications with a very limited character format support; even .doc editing hasn't made it to the iPhone yet) for iPhone OS. QuickOffice and Dataviz are expected to introduce their respective office suites, but neither have announced their roadmap clearly ("later in 2009" is given as an availability date for QuickOffice suite, and none - for Documents to Go). As we all know - and I'd not failed to mention in my previous post - SoftMaker suite has advantages over both QO and DTG in terms of its features, if not the interface. There are hundreds of thousands of iPhone owners longing for something like the SoftMaker suite. The faster it's ported the more both the company and users will profit.
Hoping very much to soon purchase a copy of SoftMaker for iPhone,